![]() ![]() To review, friendship grants block when adjacent, rivalry grants a rival increased stunt (crit) chance when a rival stunts, and lovers get bonus damage against enemies who attack their lover. Staves give block, so mystics can get close to a 50% block chance!) For instance, maxed out friendships give +25 block when next to each other - that's like an additional suit of max level armor! (When mystics are next to friends, their survivability goes up enormously. These are some of the biggest bonuses in the game. ![]() I was wrong! You can see relationships and their gameplay bonus in the character sheet relationship tabs. At first, I thought relationships were fun but made little impact on combat. This lets you position warrior's Guardian or Hunter Ambushes. Don't forget you can bonewall from bonewalls to make mazes for enemies to walk through. Bonewall is essential for many story missions. 25% dodge for tank, and an attack! Helpful against those annoying archers!Įarthscribe+ also allows the Bonewall spell, which can either grant cover, muck up the enemy AI, or both. If you have Arches+, you can summon a tree in front of your tank as 1 action, interfuse something else as a swift action, and cast a spell for your final action. This leads to 'hidden' cover mechanics - mystics can learn 'Arches' to summon trees, which can be used to give cover. Make sure you're familiar with how placing heroes behind cover gives them increased dodge (just like it does for enemies). (In particular, for no-reload runs, which require a bit more methodical playing.) Wildermyth tips and tricks how to#It took me a while to figure out how to 'combo' skills together, so here's a brief guide for combat at higher difficulties. ![]()
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